Jimmy Lu

Level Designer

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Unannounced 3rd Person Shooter game

Due to the game being unannounced, I am unable to talk in detail about project publicly. I will try my best to list out my responsibilities the best I can.

  • Used studio blockout kit to create and iterate on levels
  • Worked with leads to designed and blocked out a combat area used for MVP(Minimum Viable Product)
  • Weekly meetings to update leads on changes made to my level
  • Used blueprints and gameplay tags to create level specific game mechanics
  • Used unreal sequencer to create “designer” cutscenes that conveys story beats in levels
  • Worked with artists to have levels accurately reflect real world locations and portray mission theme
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