Due to the game being unannounced, I am unable to talk in detail about project publicly. I will try my best to list out my responsibilities the best I can.
- Used studio blockout kit to create and iterate on levels
- Worked with leads to designed and blocked out a combat area used for MVP(Minimum Viable Product)
- Weekly meetings to update leads on changes made to my level
- Used blueprints and gameplay tags to create level specific game mechanics
- Used unreal sequencer to create “designer” cutscenes that conveys story beats in levels
- Worked with artists to have levels accurately reflect real world locations and portray mission theme