Goal: Create a non-linear, maze-like space for the players to collect coins in.
What I Learned:
- Concept of Risk vs Reward and Affordance vs Denial to give the players the idea of what is accessible and what is not
- Practicing the concept of focal points
- Practicing the use of shapes and leading lines to guide the player
- Layering the use of visual elements to give hints to the player a sense of depth






