Jimmy Lu

Level Designer

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Risk vs Reward | Affordance vs Denial Study

Goal: Create a non-linear, maze-like space for the players to collect coins in.

What I Learned:

  • Concept of Risk vs Reward and Affordance vs Denial to give the players the idea of what is accessible and what is not
  • Practicing the concept of focal points
  • Practicing the use of shapes and leading lines to guide the player
  • Layering the use of visual elements to give hints to the player a sense of depth

Related

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