Goal: Create a level which follows this structure:
- Explore
- Valve, then small combat encounter
- Explore
- Valve, then big combat encounter
- Find the treasure
What I learned:
- Practice using weight, balance, and framing in compositions
- Practice the concept of focal points
- Practice using sharp/round shapes to invoke feelings of safety or danger
- Practice creating interesting combat spaces with flank routes
- Practice creating distinct districts
- Practice using shapes and leading lines to guide the player











