Jimmy Lu

Level Designer

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Linear Narrative Study

Goal: Create a level which follows this structure:

  • Explore
  • Valve, then small combat encounter
  • Explore
  • Valve, then big combat encounter
  • Find the treasure

What I learned:

  • Practice using weight, balance, and framing in compositions
  • Practice the concept of focal points
  • Practice using sharp/round shapes to invoke feelings of safety or danger
  • Practice creating interesting combat spaces with flank routes
  • Practice creating distinct districts
  • Practice using shapes and leading lines to guide the player

Related

Post navigation

← Combat Spaces Study
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