Jimmy Lu

Level Designer

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Combat Spaces Study

Goal: Create three different combat spaces with porous boundaries and explore the different types (high/low) of covers.

What I learned:

  • Creating engaging combat spaces using high and low covers
  • Concept of different territories (player, dead zone/kill zone, and enemy) and their cover support
  • Creating paths by using cover to cover and walls
  • Creating sneaky flanks to attack unsuspecting enemies
  • Concept of giving the player comfortability with backboards knowing that they cannot be flanked from the backboard side
  • Concept of encouraging player movement with grenade/AOE attacks, enemy behavior, and advantageous stealthy gameplay
  • Concept of the front vector

Related

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